Build notes

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Feb 7

  • SESSION 0: ENCLAVE GENERATION*

1. Enclave Name: ???

2. Location: north end of Whidbey Island. Cenetered around the former Navy Base north of Oak Harbor. "Sronghold" borders from just south of the airfield to the south; east and west by water; and to the north by Deception Pass. (People go further afield to the south, also).

3. Defenses North end is an narrow "Thermopile"-style fatal funnel for anyone attacking the enclave. South end was inititally fortified by the military supporting Utility (so, barbed wire, booby traps, etc). Palisades were then constructed from local timber.

4. History At the Crash, Utility established an operating base out of the airfield. Possibily besides the operators themselves were e.g. a USMC batallion, along with some engineers from the Army and Navy. As things began to wrap up, most of the people left back to the Recession. They left behind a growing "refugee camp" within the confines of the fortification, along with various pieces of logistics/equipment that they didn't have time to pack up before pulling out.

One of the things was a "drug fabricator", about a semi-trailer-sized set of vats, GMO enzymes, etc, that could "fabricate" various useful drugs. (It's like the fabs in Eclipse Phase, like Alan Turing's code-cracking machines are to an iPhone).

As the "refugee camp"/ex-military base coallessed into a permanent community, various pharma and drug people also immigrated to the camp, to work the drug fab, and make their own operations.

5. Top Exports -pharmaceuticals and recreational drugs -lumber -food -gun powder(?)

6. Top Imports -chemicals (drug precusors) -vegatables (both for eating and for drug precursors) -machine parts/industrial stuff

7. Competition/other enclaves -Freelanders (around the south end of Whidbey): "Detoxin", neo-hippies, anti-GMO types, conspiracy theorists. -floatilla of boats from Lake Union/Washington, now in Puget Sound -Devil's Tower (the town of Concrete/the nearby Lower Baker Dam) (does energy-intense stuff? Makes fuels?? Grow houses for plants???) -DHQS (Bangor Navy Base): a DHQS-spossored settlement, or base -Mount Liner (Boeing Factory Everett): machine parts, industrial stuff, basically just the Mont Liner in the core book

8. Social Structure -cliques:

  • biker gangs (choppers/adnaced scouts/muscles),
  • chems (science nerds, cheque power of military),
  • military ("Air Captain").

basically a democracy, but bends toward a more authoritarian way; the Captain has emergency powers, too

9. Neighborhoods: ???

10. VIPs

  • "Captain" or "Air Captain", Navy officer, former head of the base? "President" or "mayor"-type executive of the enclave
  • "the Dean", head of the academic/pharmacists

FB comment 1

a few more ideas:
  • "Hell's Kitchen" as the name either for the entire enclave, or where the biker gang does most of their cooking
  • military sub-cliques organized around branch: the Navy "old school", the hardass infantry from the USMC, the warehouse grunts... erm... "logistics professionals" from the Army, and even a few forward air controllers from the USAF
  • clique expansion:

-"military", holds most of the baddest ass weapons, of course (maybe even have a few light mortars laying around), but of course those have limited ammo -"bikers", part of the chem production (though, of course, the "nerds" are an even bigger part of that economy), *particularly* meth and other speed (I think the core book includes a "cyberpunk" speed). They still maintain their choppers, and guard most of the enclave's fuel stores (whether ethanol, bio-diesel, and/or old-fashioned gasoline), but of course rarely have the priority to "deploy" their rides. Besides that, they are natural melee fighters, crewing a lot of the "spearman" type positions (along with various ex-USMC who actually found a use for their bayonet training). -"nerds", various pharmacists, physicians, even some chemistry teachers from high schools and colleges. A lot of them immigrated due to the need for them to run the "vats". Tend to, thus, be "upper class" since the scarcity of their skills lets them demand higher wages. -"townies", most of the rest of the enclave--"normies" from Oak Harbor, Anacordes, and farther afield (Everett, Mt Vernon, Seattle, etc) who didn't have much skills transferable post-Crash, but manage to subsist through, e.g., farming and grunt labor.

  • rivals expansion:

-Pirates of the Puget Sound! Because it's a pretty natural setting for piracy. They mostly sail under sail (literally!) to save energy, only running their motors (mostly electric, powered by solar; or the occasional fossil-fuel still burning plundered fuel) as they approach their target

  • "for the sake of City-State Security"

-the "vats" (the sets of "pharma fabbers" loaded with advanced chemosynthesis tech/GMOed enzymes) are *the* lynchpin of this economy, and of course a great target for any enemies of the enclave. I was thinking they stow them in the various hangars by the air field, under as heavy security as can be mustered.

FB comment 2

Trade Network Ideas:
  • Devil's Tower (Concrete/Baker Dam): besides the dam, there was a former industrial-scale weed grow op established here: an Amazon (erm... Distributy) millionaire who grew who up in the area was saddened to see the local town economy depressed, so decided to invest in a big-ass greenhouse to create jobs (and take advantage of ultra-cheap hydro-electricity). Post-Crash, it's been converted to grow, e.g., sugar cane, and other "energy dense" plants. The plants, upon harvest, are either processed on-site into fuel or (this might be more likely) transported to another enclave that does the processing? The shipments tend to be floated down the Skagit River to Puget Sound provide a modicum of anti-Casualty. (So, the winter and spring time, when the river is high, is trade season for this enclave).

Thus, the Puget Sound area has a (relative!) abundance of fuel, still. *Relative* abundance...

  • Dream Factory (Boeing Everett): industrial stuff, duh. Lacks a lot of stuff, but is able to trade (of course). Maybe set up some of the stuff to convert the plants at Devil's Tower into actual fuels? (Did they then make the fuel at Dream Factory, or ship the gear up to Devil's Tower?)
  • Bangor (DHQS settlement): the Recession realizes the Puget Sound area is actually one of *the* most dangerous areas in the Loss, in terms of "the proles become organized". That is, the recession wants to loot the corpse of the Loss, not have the Loss denizens "secede".

Bangor is thus totally a staging place for DHQS ops to disrupt the local "startup civilization".

The DHQS *could* theoretically just drop some MOABs on all the local enclaves, but... don't. Because the cost/benefit is not worth it (the local "startup civ" might still fail, without having to pay a bomber)? Because they want to try to convert some of the locals back into "Kit Carsons"? Becuase they want to let the locals do the "heavy lifting" before retaking/occupying the area?

Either way, besides being a staging op for black ops, Bangor tries to maintain at least a facade of "legitimacy", and does allow some local "immigrants" to work their fields for photo ops.

MORE RIVALS:

  • Drug cartels! Because we are totally cutting into their profit margin

FB comment 3

Formerly affiliated with Hell's Angels, the Infidels had a violent split a few years before the Crash. Split was partly due to cultural differences (Infidels is made of Bush-era GWOT veterans, as opposed to the elder HAMC leadership, which is largely Nam vets). Infidels also has a much more multicultural outlook: whereas Outlaw MCs are often stereotyped as white supremacists, Infidels (being made up largely of 21st Century military vets) tends to be welcoming of black and Hispanic members. (They tend to not look to favorably to Muslims, though).

Infidels iconography is often subverted HAMC logos, military logos, and various "Three Percenter"/right wing Spartan fetishist/as well as "Infidel", often written in Arabic, or in English with faux-Arabic styling.

Besides being thugs-for-hire, Infidels's main finance sources were/are making and transporting speed (whether the old-school meth,or the new school speed they have in the core book).

Although they are largely ex-military, the Infidels tended to (and, even post-Crash, still does) sneer at younger members of the military (who were, after all, not even glint in parents' eyes while the elder Infidels were hunting Bin Laden. Nevertheless, "once a Marine, always a Marine", or whatever, so they probably do get along with the Military (especially infantry and special operators) much more than the nerds or the townies.

Feb 9

PROPOSED ENCLAVE NAME: "Navy Town"

NEIGHBORHOODS

  • "The Pitch"

This is the main neighborhood in the enclave, consisting of a few thousand people living in repurposed military tents, or improvised shacks. Along with housing there is a bazaar/market offering whatever goods and services. Space is tight here, although (thankfully) over the years, infrastructure has been built up, meaning life is slightly less shitty (figuratively and literally) for the citizens. Along with the Factory, The Pitch is enclosed by a last-ditch razor wire fence, should the rest of Navy Town be overrun. This is the "normie housing" for the underprivleged poor, the "Townies" who make up the majority of farm workers and laborers in Navy Town.

  • "Factory"

The left-behind chemosynthesis gear (aka the "drug fabbers" aka "pill mills") was stashed in the aircraft hangars. The remain in operation to this day, being one of the big sources of wealth for the community.

  • "The Estate/The Barracks"

Formerly a series of apartments/dorms for Navy personnel, these have become "The Estate" (the dorm building closest to the Factory), where the Captain, his family, and various upper class sorts live, along with "The Barracks" (the rest of the dorm buildings), which is more "middle class". None of these buildings are in great condition, although, yes, The Estate is (naturally) a bit better-maintained than the rest of the Barracks.

  • "Town Hall"

just across the street from The Estate is Town Hall. A former mess hall, this the Captain's office (there is still occasional admin sorta stuff done), the town's public library (housing a few hundred dilapidated and dated books; along with the enclave's (literally) one public computer--if anyone else is lacking a computer, and doesn't want to wait in-line, they have to pay for an Ubiq cafe); various vendors in a secondary market away from The Pitch; along with (as the name implies) a meeting hall for public meetings.

  • "Pick and Pull"

There used to be a lot of other buildings around here, but they are no more: a combo of heavy damage from the fighting during the Crash, intentional clearing to create free-fire zones, and scavenging for materials. Nowadays, various Nerds, generally not working neither with the Factory bosses, nor the Infidels, have set up independent drug production around here in tents and shacks. (Having them a distance away from the Pitch and Factory is also a good idea if they are doing more dangerous reactions).

  • "Hell's Kitchen"

Outside of "Downtown" (the Pitch, Factory, Pick-and-Pull, etc), the "government-sanctioned" cops don't usually bother enforcing the "law" too seriously. Either it's a military patrol on the borders, or it's the Infidels MC goon squad. Their paricular base of operations is "Hell's Kitchen", a housing complex they took over to run their dangerous cooking operations. The good citizens of Navy Town aren't too thrilled with their neighbors, but the bikers make a good secondary patrol force contra any beach attack. This area was formerly heavily forested, but has largely been logged out since the Crash.

  • "Sparta"

This is a small camp in a former recreational camping site near the bridge at Deception Pass. It is the residence primarily of the bridge fence crew, along with a few taker crews (so they have even less far to walk when returning).

  • "Oak Harbor"

The city of Oak Harbor remains a total C-Ville. Efforts go on to scavenge/clear out/reclaim it, but those are unlikely to be accomplished any time soon, if ever.

  • "Red Zone"

This is a mere "semi-feral zone". That is, people are sure there are still Casualties shambling around this area. Because they are occasionally spotted (and quickly dispatched). The Red Zone stands between Downtown and the main farming area ("Farmville"). A lot of effort has to be spent to make sure Townies working the fields stay safe: there is actually a border check on each end of the Red Zone.

  • "Reclamation"

This is Navy Town's latent ghetto. The housing tends to be either dilapidated old buildings, or shit improvised from scavenging. The latents, besides farming their plots, earn their keep by patrolling the Red Zone, along with the occasional raid into Oak Harbor.

  • "Farmville"

The main farming area for the enclave, at the souther border of Navy Town. Beyond that is a disputed "neutral zone" that neither Freetown nor Navy Town bother to enforce, so (besides Navy Town's small logging operation south of the southern palisades), it's mostly just the occasional casualty.

HIPPITY HOPPITY GET OFF MY PROPERTY Initially, the military basically claimed the entire enclave's property under martial law, but as time went on, and the economy grew more sophisticated/evolved into the "Carrion Economy", basically your typical "post-Apocalyptic small town" free market came to be. Nevertheless, the "government" still lays claims to various vital materials, e.g. they're not just gonna hand out a few light mortars just because someone has cash.

HOW DOES THE GOVERNMENT WORK? Like, how do the "cops" get paid? How does the "city council" get elected? I honestly don't know/haven't thought of it extensively. And, I'm trying not to because I'm trying to not streamroll other people's ideas.

SQAUTTING Navy Town actually has a lot of empty space, when you think about it. Why even bother paying rent for a tent on the Pitch, or in Sparta, or whatever? Big thing is that you'll probably get bullied by bikers (if around Hell's Kitchen), or even chewed on by a C (if in the Red Zone).

Feb 22

Jim and I were the only takers to show up. So, Lex just did a practice run of the negotiation mini-mechanics with Jim.

Lex defined the boundaries of the enclave (are we calling it "Navy Town"?) a bit more. Basically, it's just the airfield/base now that is walled. Along with an "outpost" at the bridge. He did also suggest that the en-walled area extended to "Clover Valley" (the stream/valley/mud flat directly east of the air strips at 48.356401, -122.597921 ), and that some boat launches/docks could be there.

Looking at Clover Valley, it *is* a mud flat, so it's a bit tricky to launch things at low tide. The other option is setting up docks on the west side. There aren't actually any docks there now, and it *is* exposed to storms coming through the Straight of Juan De Fuca, but I *was* also thinking maybe part of the plan for the Utility Crews was to literally build a dock there that could withstand storms. (So, some of the Utility fighters and logistics support literally landed on, and later left, by ship?).

The competing/rival/neighbor Freeland enclave is largely composed of Detoxin (basically "natural" food lovers/hippies/anti-vaxxer types) ideologues, as previously stated. However, Lex also thought they should have some "Communion" cultusts (people who think Immune are holy--as the name suggests, some will even kill and consume Immunes!), because Communionists are creepy.